Weapons (Direct/Indirect Fire)
Direct Fire Ranges - Individual Weapons
- Combat Pistol Qualification Ranges 10 and 15
- Known Distance Ranges 3-6
- 10M and 25M Ranges
- Modified Record Fire Ranges 14 and 18
Combat Pistol Qualification Range 15
Weapons:
- M9
- M17/M18
- 9MM
- Other pistols
Courses of Fire:
- Combat Pistol Qualification Course (CPQC), Tables IV, V, and VI
- Unassisted Night Fire (limited visibility)
- Issued Sidearm Familiarization
Key Features:
- 10 lanes
Known Distance Ranges 3-6
Weapons:
- M16 / M4
- Shotgun
- M9
- 7.62 Sniper Weapon System (SWS)
- .50 Cal Sniper Weapon System (SWS)
Courses of Fire:
- 25 M Zero
- Known Distance
- Alt. Course C
- NBC Fire
- Alt. Pistol Qualification
- Sniper Known Distance
- Reflexive Fire
- Buddy Team Live Fire
- Stress Shoot
- Sniper Snaps and Movers
Key Features:
- Supports many purposes
- Adaptable
- 50 firing points per range
- Berms 1,900 yds., 2 ranges to 500 yds.
10M and 25M Ranges
Weapons:
- M4/16
- Pistol
- M249
- M240
- Shotgun
Courses of Fire:
- 25 Meter Zero
- Chemical Biological Radiological Nuclear and High-Yield Explosive (CBRNE) (NBC Fire)
- M 249 10 or 25 Meter Zero
- M 240 10 Meter Zero
- Unassisted Night Fire
- Pistol APQC Night Fire
- Issued Sidearm Familiarization
- Reflexive Fire
- Assisted Night Fire
Key Features:
- 60 points for 25 Meter Zero, CBRNE and Night Fire
- 30 points for 10 Meter Zero and Reflexive Fire (Range 12)
- 50 points (Range 19)
- Range 12 is an Automated Night Fire Small Arms Range
- Adjacent to Record Fire Ranges
- Can conduct on Ranges 3, 4, 5, 6, 12, 13, 19, 20, 21, 21A
Modified Record Fire Ranges 14 and 18
Weapons:
- M 16 / M 4
- M 249
Courses of Fire:
- Record Fire (day and night)
- Unassisted Night Fire
- Assisted Night Fire
- M 249 Qualification in AR mode
Key Features:
- 16 firing points on each range
- Supports thermal targets
- Automated record fire
- Located near Zero / Chemical Biological Radiological Nuclear and High-Yield Explosive (CBRNE) range
- Located near other small arms ranges
Direct Fire Ranges Machine Gun and Heavy Machine Gun
- Crew-Served Qual Range 11 MPMG
- M249 and M240
- Heavy Machine Gun M2
- Range 47 - MPMG Light
- Multi-Purpose Ranges 21, 21A, 22, 23
Crew-Served Qual Range 11 MPMG
Weapons:
- M2 .50 cal
- M240B / M60
- M249 LMG
Courses of Fire:
- SWS Sniper Practice
- SWS Sniper Qualification
- SWS Unknown Distance
- M240 Transition Practice/Qualification
- M249 Transition Practice/Qualification
Key Features:
- 5 firing points dismounted
- 3 firing points mounted
- 3 firing points .50 cal Sniper
- Targets to 1100 meters
M249 and M240
M249:
- Range 18 (AR Mode) - 8 lanes
- Range 11 (CSWQ or AR)
- Range 47 (AR and CSWQ)
- Multiple ranges available for Table 1 Day Fire and Table III Tasts 1 and 2
M240:
- Range 11
- Range 47
- Multiple ranges available for Table 1 Day Fire and Table III Tasks 1 and 2
Heavy Machine Gun M2
M2 Machine Gun
- Range 21A - Field Fire
- Range 22 - Field Fire
- Range 11 - Automated Multi-Purpose Machine Gun Range
- 10 Meter Range - Ranges 20, 21, 21A, 22
- Vehicle mounted static fire - RG 37
- MK19 - Range 31
Range 47 - MPMG Light
Weapons:
- M249
- M240
- 7.62 mm Sniper Weapons
Courses of Fire:
- Zero and 10m Transition
- Transition fire for 5.56mm and 7.62mm machine gun
- Unknown Distance
Key Features:
- 10 firing points
- Vehicle roll-in firing points
- Targets to 800m
Multi-Purpose Ranges 21, 21A, 22, 23
Weapons:
- MK 19 (Range 21, 21A, 22)
- M2 (Range 21, 21A, 22
- M240 (Range 21, 21A, 22
- AT 4 (Range 23
Courses of Fire:
- 10 Meter Zero (Range 21, 21A, 22)
- Field Fire (Range 21, 21A, 22)
- Practice Fire (AT 4, SMAW, Claymore on Range 23)
- Range 31
Key Features:
- 3 Firing points (Range 21, 21A, 22)
- Range 23 has 8 points for missiles and 4 points for lines
- Hard targets
Maneuver Live Fire Gunnery / MCP /Team-PLT Attack
- Mounted Unstabilized Gunnery - Range 26
- Multi-Purpose Training Range 37
- Multi-Purpose Range 38
- Infantry Squad Battle Course Range 42
Mounted Unstabilized Gunnery - Range 26
Weapons:
- M240
- MK 19 (TP)
- Sniper Weapons System (7.62mm)
Courses of Fire:
- Mounted Gunnery
- Armored Scout
- Sniper Unknown Distance
Key Features:
- Automated Targetry
- FLIR for improved Night Training
- AAR Facility for Crew Debrief
- Day/Night Capable
- Engagements from both sides of vehicle
- Omega devices simulating weapons fire and hits
Multi-Purpose Training Range 37
Weapons:
- M4/16
- M203 (TP)
- M249
- M240
- MK 19
- M2 MG
- M1 Abrams
- M2/3 Bradley
- Stryker
- TOW
- Helicopters
Courses of Fire:
- Mounted Gunnery Tables 4,5 and 6
- Infantry Platoon Battle Course (7.62mm, 5.56mm, M203 TP)
- TOW TP
- Helicopter Gunnery (7.62mm and 2.75-in rockets)
- .50 cal. and 7.62mm Sniper Practice Unknown Distance
- Squad Assault Course (7.62mm, 5.56mm, M203 TP)
- Indirect Service Fire
Key Features:
- Automated Targetry
- IPBC / Shoot House
- IED Defeat Lanes / Convoy LFX
- FLIR for improved Night Training
- 900 Acre Range Complex
- Roundabout and Village
Multi-Purpose Range 38
Weapons:
- M4/16
- M203 (TP)
- M249
- M240
- M2 (limited)
- MK 19 (TP)
- 105mm/155mm
Courses of Fire:
- Mounted Combat Patrol and Convoy Live Fire (.50 cal., 7.62mm, 40mmTP, 5.56mm)
- Helicopter Door Gunnery (7.62mm)
- Indirect Service Fire (155mm / 105mm)
Key Features:
- User placed targets
- Connex Village
- IED Defeat Lanes / Convoy LFX
Infantry Squad Battle Course Range 42
Weapons:
- M4/16
- M249
- M240
- AT 4 (Subcal)
- Sniper Weapons (7.62mm)
- 60mm mortar (SRTR)
Courses of Fire:
- Infantry Squad Assault (5.56mm, 7.62mm, M203 TP/AT - 4 Subcal)
- 7.62 SWS
- Mortar SRTR
- 60mm Mortar Service Fire
Key Features:
- 5 Objectives
- Automated Targets
- Capability to integrate indirect fires and AT weapons
Urban Assault / Military Operation in Urban Terrain (MOUT)
- Urban Assault Course Range 51
- Mobile MOUT Site Range 55
- Shoothouse Range 57
- Live Fire Breach Facility Range 58
Urban Assault Course Range 51
Weapons:
- M14/16 (May use 5.56 ball and TP rounds on Grenadier Trainer Station)
- M203 (May use 5.56 ball and TP rounds on Grenadier Trainer Station)
- M249
- M240
- Sniper Weapons (7.62mm)
Courses of Fire:
- Train and test individuals, teams, squads and/or platoons on individual and collective tasks associate with MOUT
- Team/Squad LFX on Urban Facade
- Grenadier Trainer LFX
- Reflexive Fire and Close Quarters Marksmanship
- Sniper Training from 2-story building
Key Features:
- Individual Team Task Trainer - 1-story structure w/3 adjoining rooms
- Squad/Platoon Trainer - 4 separate structures facing each other to create urban street or hallway includes 2-story building
- Grenadier Trainer - Building façade w/moving human targets combines w/4 target pits
- Offense/Defense Building - 2-story building w/basement. Each floor has several rooms with many windows, doorways, loopholes and mouse holes. Gabled roof has windows and hatch to attic.
- Half of rooftop is flat. Has exterior stairways.
- Underground Trainer Sewer System built-in leg pattern w/4 manhole covers; 2 access tunnels lead from outside tunnel to underground loop.
Mobile MOUT Site Range 55
Weapons:
- M9
- M4/16
- M249
- M240
- Blank Fire Only and Limited Pyro
Courses of Fire:
- Clearing Procedures
- Urban Ops Collective Tasks
Key Features:
- Indoor AAR Facility
- Strategically placed cameras for video playback
- DVD take-home packet
- 2-story structures and a basement
Shoothouse Range 57
Weapons:
- M9/1911, other pistols
- M4/M16
- NO MG AUTHORIZED
- NO PYRO
Courses of Fire:
- Building clearing tasks associated with urban areas (Dry, Blank, Live)
- Individual and collective tasks of building clearing/occupying
Key Features:
- 360-degree fire capability, fully contained
- Video capture - day/night
- After-Action Review Facility with video replay
- DVD take-home package of all recorded training
- Two-way communication
- 8 rooms, 1 corridor, 2,700 sq. ft. w/multiple entry points
- Train up to a squad-sized element per iteration
- Non-ballistic breaching tasks
- Multiple training scenarios
Live Fire Breach Facility Range 58
Weapons:
- Up to 0.66 lbs. of explosives per shot
- Mechanical breaching devices
- Shotguns with breaching rounds
Courses of Fire:
- Breaching tasks associated with urban areas
- Breach-hardened structures
- Breach door, windows and walls
Key Features:
- Three lanes (one for each obstacle)
- Easily accessible to UAC, Mobile MOUT site and Shoothouse
Air Ranges and Other Ranges and Courses
Range 36 Air-to-Ground Gunnery
- Associated special-use airspace is R-3401, covering 103 sq. miles
- Several low altitude routes are available
- Terrain is hilly and wooded, permitting a good mix of highly visible and terrain-integrated targets
- Certified Laser Range
- 4 Smokey Sam Launchers
- 4 Electronic Threat Emitters
- NVG Operations
Indirect Live Fire Exercise
- Able to support up to 155mm
--Artillery Firing Point
--Mortar Firing Points - Direct Lay - Range 22
- Observation Points
- Call For Fire Trainer: 12 stations
- Leadership Action Course
Obstacle Courses
Confidence Course:
- Tough One
- Weaver
- High Step Over
- Swing, Stop, Jump
- Six Vaults
- Belly Over
- Belly Crawl
- Inclining Wall
- Confidence Climb
Conditioning Course:
- Facility has 16 events for physical conditioning
Leadership Reaction Course
Land Navigation
Beginner Level Course:
- Land Navigation 9
- Course includes 31 points
- Course is primarily open grassland with relatively flat terrain.
Intermediate Level Courses:
- Land Navigation 1
- Land Navigation 3
- Land Navigation 4
- Land Navigation 7
- Most courses include 30 points
Courses range from open fields to mature forest, and feature wide elevation variations.
Home Station Training Lane
- HSTL Range 61
- HSTL Range 62
- Third World Village
- Search House
- Dismounted IED Visualization Indicator Lane - TA118
- Entry Control Points
Home Station Training Lane - Range 61
Courses of Fire:
- Blank only
- Defeat the Device
- Attack the Network
- Asymmetric Threat Training
Key Features:
- Manhole
- Multiple culverts
- Water pump station
- Gas station/repair shop
- Bomb making site
- 3.6 KM length and 900m of divided highway
- Village
- Power Station
- Marketplace
- Ramp for VBIED event
- AAR "playback" capable
Home Station Training Lane - Range 62
Courses of Fire:
- Blank only
- Site sensitive exploitation
- Building search techniques
- Building clearing ops
- MOUT Training
- Inner Cordon and Search
- Defeat the Device and Attack the Network
Key Features:
- Training Aids to support more than one location
- Expanding Asymmetric and Hybrid Threat Capabilities at two sites
- Dismounted lane capability
- Ties into Search House
- Low Water crossings
- Scalable to 5km of village and rural road network
Home Station Training Lane
Third World Village
Courses of Fire:
- Blank only
- Practice building search and clearance drills on realistic facilities
- Units to practice kinetic operations in a realistic environment through use of breachable entries, walls and windows
- Kinetic operations such as urban breaching, building clearance drills and CIED training
- Cultural engagements with locals
Key Features:
- More realistic mounted and dismounted maneuver
- Contains a tailorable village infrastructure capable of modeling a training environment that meets the nuances of all Combatant Command (COCOM) AOR
- Agricultural features
- Gas Station
- Marketplace
- Government Center and Police Compound
- Known minefields, CBU strike sites, UXO areas
- Shantytown
- Accurately replicates sights, smells, sounds and feel of village in underdeveloped world
- Village adjacent to Range 62
Home Station Training Lane
Search House
Courses of Fire:
- Blank only
- Site-sensitive exploitation
- Building search techniques
- Building clearing ops
- MOUT Training
- Inner Cordon and Search
- Defeat the Device and Attack the Network
- Rappel from top of second story
Key Features:
- 2-story with roof access
- Crawlspace
- Adaptable to theater-specific training requirements
- Interior and exterior stairs
- Multiple rooms per floor
Home Station Training Lane
Dismounted IED Visualization Indicator Lane (DIVIL) - TA118
Weapons:
- Blank Fire Only in all buildings
- Biometrics/Robotics/CREW
Courses of Fire:
- Dismounted visual IED indicators, vulnerable areas, vulnerable point recognition
- React to possible IED/UXO battle drill
- Move/Navigate from one point to another
- Train on dismounted/mounted IED indicators, CIED Battle Drill and Systems
- Incorporate TLPs/MDMP
- Grenadier Lane: fire weapons 5.56 and 40mm
- Sniper Live Fire up to 7.62mm
Key Features:
- 100 PAX Classroom able to support continuous AARs
- Culverts
- Farm plots
- Drainage ditches
- Fortress walls
- Compounds
- Land Navigation course integrated with DIVIL
Home Station Training Lane
Entry Control Points
Courses of Fire:
- React to VBIED
- React to PBIED
- Conduct inspection of equipment and personnel
- Conduct ECP operations
Key Features:
- Hardened guard shack
- Mobile pop-up barrier
- Drop-arm barrier Security Device Interface (SDI) Box
- Blast resistant, armor-piercing resistant guardhouse
- Full-height turnstile
- Phraselator
- Two locations: FOB 1 Warrior and FOB 3 Nighthawk