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Weapons (Direct/Indirect Fire)

Direct Fire Ranges - Individual Weapons

Combat Pistol Qualification Range 15

Weapons:

  • M9
  • M17/M18
  • 9MM
  • Other pistols

Courses of Fire:

  • Combat Pistol Qualification Course (CPQC), Tables IV, V, and VI
  • Unassisted Night Fire (limited visibility)
  • Issued Sidearm Familiarization

Key Features:

  • 10 lanes
Known Distance Ranges 3-6

Weapons:

  • M16 / M4
  • Shotgun
  • M9
  • 7.62 Sniper Weapon System (SWS)
  • .50 Cal Sniper Weapon System (SWS)

Courses of Fire:

  • 25 M Zero
  • Known Distance
  • Alt. Course C
  • NBC Fire
  • Alt. Pistol Qualification
  • Sniper Known Distance
  • Reflexive Fire
  • Buddy Team Live Fire
  • Stress Shoot
  • Sniper Snaps and Movers

Key Features:

  • Supports many purposes
  • Adaptable
  • 50 firing points per range
  • Berms 1,900 yds., 2 ranges to 500 yds.
10M and 25M Ranges

Weapons:

  • M4/16
  • Pistol
  • M249
  • M240
  • Shotgun

Courses of Fire:

  • 25 Meter Zero
  • Chemical Biological Radiological Nuclear and High-Yield Explosive (CBRNE) (NBC Fire)
  • M 249 10 or 25 Meter Zero
  • M 240 10 Meter Zero
  • Unassisted Night Fire
  • Pistol APQC Night Fire
  • Issued Sidearm Familiarization
  • Reflexive Fire
  • Assisted Night Fire

Key Features:

  • 60 points for 25 Meter Zero, CBRNE and Night Fire
  • 30 points for 10 Meter Zero and Reflexive Fire (Range 12)
  • 50 points (Range 19)
  • Range 12 is an Automated Night Fire Small Arms Range
  • Adjacent to Record Fire Ranges
  • Can conduct on Ranges 3, 4, 5, 6, 12, 13, 19, 20, 21, 21A
Modified Record Fire Ranges 14 and 18

Weapons:

  • M 16 / M 4
  • M 249

Courses of Fire:

  • Record Fire (day and night)
  • Unassisted Night Fire
  • Assisted Night Fire
  • M 249 Qualification in AR mode

Key Features:

  • 16 firing points on each range
  • Supports thermal targets
  • Automated record fire
  • Located near Zero / Chemical Biological Radiological Nuclear and High-Yield Explosive (CBRNE) range
  • Located near other small arms ranges

Direct Fire Ranges Machine Gun and Heavy Machine Gun

Crew-Served Qual Range 11 MPMG

Weapons:

  • M2 .50 cal
  • M240B / M60
  • M249 LMG

Courses of Fire:

  • SWS Sniper Practice
  • SWS Sniper Qualification
  • SWS Unknown Distance
  • M240 Transition Practice/Qualification
  • M249 Transition Practice/Qualification

Key Features:

  • 5 firing points dismounted
  • 3 firing points mounted
  • 3 firing points .50 cal Sniper
  • Targets to 1100 meters
M249 and M240

M249:

  • Range 18 (AR Mode) - 8 lanes
  • Range 11 (CSWQ or AR)
  • Range 47 (AR and CSWQ)
  • Multiple ranges available for Table 1 Day Fire and Table III Tasts 1 and 2

M240:

  • Range 11
  • Range 47
  • Multiple ranges available for Table 1 Day Fire and Table III Tasks 1 and 2
Heavy Machine Gun M2

M2 Machine Gun

  • Range 21A - Field Fire
  • Range 22 - Field Fire
  • Range 11 - Automated Multi-Purpose Machine Gun Range
  • 10 Meter Range - Ranges 20, 21, 21A, 22
  • Vehicle mounted static fire - RG 37
  • MK19 - Range 31
Range 47 - MPMG Light

Weapons:

  • M249
  • M240
  • 7.62 mm Sniper Weapons

Courses of Fire:

  • Zero and 10m Transition
  • Transition fire for 5.56mm and 7.62mm machine gun
  • Unknown Distance

Key Features:

  • 10 firing points
  • Vehicle roll-in firing points
  • Targets to 800m
Multi-Purpose Ranges 21, 21A, 22, 23

Weapons:

  • MK 19 (Range 21, 21A, 22)
  • M2 (Range 21, 21A, 22
  • M240 (Range 21, 21A, 22
  • AT 4 (Range 23

Courses of Fire:

  • 10 Meter Zero (Range 21, 21A, 22)
  • Field Fire (Range 21, 21A, 22)
  • Practice Fire (AT 4, SMAW, Claymore on Range 23)
  • Range 31

Key Features:

  • 3 Firing points (Range 21, 21A, 22)
  • Range 23 has 8 points for missiles and 4 points for lines
  • Hard targets

Maneuver Live Fire Gunnery / MCP /Team-PLT Attack

Mounted Unstabilized Gunnery - Range 26

Weapons:

  • M240
  • MK 19 (TP)
  • Sniper Weapons System (7.62mm)

Courses of Fire:

  • Mounted Gunnery
  • Armored Scout
  • Sniper Unknown Distance

Key Features:

  • Automated Targetry
  • FLIR for improved Night Training
  • AAR Facility for Crew Debrief
  • Day/Night Capable
  • Engagements from both sides of vehicle
  • Omega devices simulating weapons fire and hits
Multi-Purpose Training Range 37

Weapons:

  • M4/16
  • M203 (TP)
  • M249
  • M240
  • MK 19
  • M2 MG
  • M1 Abrams
  • M2/3 Bradley
  • Stryker
  • TOW
  • Helicopters

Courses of Fire:

  • Mounted Gunnery Tables 4,5 and 6
  • Infantry Platoon Battle Course (7.62mm, 5.56mm, M203 TP)
  • TOW TP
  • Helicopter Gunnery (7.62mm and 2.75-in rockets)
  • .50 cal. and 7.62mm Sniper Practice Unknown Distance
  • Squad Assault Course (7.62mm, 5.56mm, M203 TP)
  • Indirect Service Fire

Key Features:

  • Automated Targetry
  • IPBC / Shoot House
  • IED Defeat Lanes / Convoy LFX
  • FLIR for improved Night Training
  • 900 Acre Range Complex
  • Roundabout and Village
Multi-Purpose Range 38

Weapons:

  • M4/16
  • M203 (TP)
  • M249
  • M240
  • M2 (limited)
  • MK 19 (TP)
  • 105mm/155mm

Courses of Fire:

  • Mounted Combat Patrol and Convoy Live Fire (.50 cal., 7.62mm, 40mmTP, 5.56mm)
  • Helicopter Door Gunnery (7.62mm)
  • Indirect Service Fire (155mm / 105mm)

Key Features:

  • User placed targets
  • Connex Village
  • IED Defeat Lanes / Convoy LFX
Infantry Squad Battle Course Range 42

Weapons:

  • M4/16
  • M249
  • M240
  • AT 4 (Subcal)
  • Sniper Weapons (7.62mm)
  • 60mm mortar (SRTR)

Courses of Fire:

  • Infantry Squad Assault (5.56mm, 7.62mm, M203 TP/AT - 4 Subcal)
  • 7.62 SWS
  • Mortar SRTR
  • 60mm Mortar Service Fire

Key Features:

  • 5 Objectives
  • Automated Targets
  • Capability to integrate indirect fires and AT weapons

Urban Assault / Military Operation in Urban Terrain (MOUT)

Urban Assault Course Range 51

Weapons:

  • M14/16 (May use 5.56 ball and TP rounds on Grenadier Trainer Station)
  • M203 (May use 5.56 ball and TP rounds on Grenadier Trainer Station)
  • M249
  • M240
  • Sniper Weapons (7.62mm)

Courses of Fire:

  • Train and test individuals, teams, squads and/or platoons on individual and collective tasks associate with MOUT
  • Team/Squad LFX on Urban Facade
  • Grenadier Trainer LFX
  • Reflexive Fire and Close Quarters Marksmanship
  • Sniper Training from 2-story building

Key Features:

  • Individual Team Task Trainer - 1-story structure w/3 adjoining rooms
  • Squad/Platoon Trainer - 4 separate structures facing each other to create urban street or hallway includes 2-story building
  • Grenadier Trainer - Building façade w/moving human targets combines w/4 target pits
  • Offense/Defense Building - 2-story building w/basement. Each floor has several rooms with many windows, doorways, loopholes and mouse holes. Gabled roof has windows and hatch to attic.
  • Half of rooftop is flat. Has exterior stairways.
  • Underground Trainer Sewer System built-in leg pattern w/4 manhole covers; 2 access tunnels lead from outside tunnel to underground loop.
Mobile MOUT Site Range 55

Weapons:

  • M9
  • M4/16
  • M249
  • M240
  • Blank Fire Only and Limited Pyro

Courses of Fire:

  • Clearing Procedures
  • Urban Ops Collective Tasks

Key Features:

  • Indoor AAR Facility
  • Strategically placed cameras for video playback
  • DVD take-home packet
  • 2-story structures and a basement

Shoothouse Range 57

Weapons:

  • M9/1911, other pistols
  • M4/M16
  • NO MG AUTHORIZED
  • NO PYRO

Courses of Fire:

  • Building clearing tasks associated with urban areas (Dry, Blank, Live)
  • Individual and collective tasks of building clearing/occupying

Key Features:

  • 360-degree fire capability, fully contained
  • Video capture - day/night
  • After-Action Review Facility with video replay
  • DVD take-home package of all recorded training
  • Two-way communication
  • 8 rooms, 1 corridor, 2,700 sq. ft. w/multiple entry points
  • Train up to a squad-sized element per iteration
  • Non-ballistic breaching tasks
  • Multiple training scenarios
Live Fire Breach Facility Range 58

Weapons:

  • Up to 0.66 lbs. of explosives per shot
  • Mechanical breaching devices
  • Shotguns with breaching rounds

Courses of Fire:

  • Breaching tasks associated with urban areas
  • Breach-hardened structures
  • Breach door, windows and walls

Key Features:

  • Three lanes (one for each obstacle)
  • Easily accessible to UAC, Mobile MOUT site and Shoothouse

Air Ranges and Other Ranges and Courses

Range 36 Air-to-Ground Gunnery
  • Associated special-use airspace is R-3401, covering 103 sq. miles
  • Several low altitude routes are available
  • Terrain is hilly and wooded, permitting a good mix of highly visible and terrain-integrated targets
  • Certified Laser Range
  • 4 Smokey Sam Launchers
  • 4 Electronic Threat Emitters
  • NVG Operations
Indirect Live Fire Exercise
  • Able to support up to 155mm
    --Artillery Firing Point
    --Mortar Firing Points
  • Direct Lay - Range 22
  • Observation Points
  • Call For Fire Trainer: 12 stations
  • Leadership Action Course
Obstacle Courses

Confidence Course:

  • Tough One
  • Weaver
  • High Step Over
  • Swing, Stop, Jump
  • Six Vaults
  • Belly Over
  • Belly Crawl
  • Inclining Wall
  • Confidence Climb

Conditioning Course:

  • Facility has 16 events for physical conditioning

Leadership Reaction Course

Land Navigation

Beginner Level Course:

  • Land Navigation 9
  • Course includes 31 points
  • Course is primarily open grassland with relatively flat terrain.

Intermediate Level Courses:

  • Land Navigation 1
  • Land Navigation 3
  • Land Navigation 4
  • Land Navigation 7
  • Most courses include 30 points

Courses range from open fields to mature forest, and feature wide elevation variations.

Home Station Training Lane

Home Station Training Lane - Range 61

Courses of Fire:

  • Blank only
  • Defeat the Device
  • Attack the Network
  • Asymmetric Threat Training

Key Features:

  • Manhole
  • Multiple culverts
  • Water pump station
  • Gas station/repair shop
  • Bomb making site
  • 3.6 KM length and 900m of divided highway
  • Village
  • Power Station
  • Marketplace
  • Ramp for VBIED event
  • AAR "playback" capable

Home Station Training Lane - Range 62

Courses of Fire:

  • Blank only
  • Site sensitive exploitation
  • Building search techniques
  • Building clearing ops
  • MOUT Training
  • Inner Cordon and Search
  • Defeat the Device and Attack the Network

Key Features:

  • Training Aids to support more than one location
  • Expanding Asymmetric and Hybrid Threat Capabilities at two sites
  • Dismounted lane capability
  • Ties into Search House
  • Low Water crossings
  • Scalable to 5km of village and rural road network

Home Station Training Lane

Third World Village

Courses of Fire:

  • Blank only
  • Practice building search and clearance drills on realistic facilities
  • Units to practice kinetic operations in a realistic environment through use of breachable entries, walls and windows
  • Kinetic operations such as urban breaching, building clearance drills and CIED training
  • Cultural engagements with locals

Key Features:

  • More realistic mounted and dismounted maneuver
  • Contains a tailorable village infrastructure capable of modeling a training environment that meets the nuances of all Combatant Command (COCOM) AOR
  • Agricultural features
  • Gas Station
  • Marketplace
  • Government Center and Police Compound
  • Known minefields, CBU strike sites, UXO areas
  • Shantytown
  • Accurately replicates sights, smells, sounds and feel of village in underdeveloped world
  • Village adjacent to Range 62

Home Station Training Lane

Search House

Courses of Fire:

  • Blank only
  • Site-sensitive exploitation
  • Building search techniques
  • Building clearing ops
  • MOUT Training
  • Inner Cordon and Search
  • Defeat the Device and Attack the Network
  • Rappel from top of second story

Key Features:

  • 2-story with roof access
  • Crawlspace
  • Adaptable to theater-specific training requirements
  • Interior and exterior stairs
  • Multiple rooms per floor

Home Station Training Lane

Dismounted IED Visualization Indicator Lane (DIVIL) - TA118

Weapons:

  • Blank Fire Only in all buildings
  • Biometrics/Robotics/CREW

Courses of Fire:

  • Dismounted visual IED indicators, vulnerable areas, vulnerable point recognition
  • React to possible IED/UXO battle drill
  • Move/Navigate from one point to another
  • Train on dismounted/mounted IED indicators, CIED Battle Drill and Systems
  • Incorporate TLPs/MDMP
  • Grenadier Lane: fire weapons 5.56 and 40mm
  • Sniper Live Fire up to 7.62mm

Key Features:

  • 100 PAX Classroom able to support continuous AARs
  • Culverts
  • Farm plots
  • Drainage ditches
  • Fortress walls
  • Compounds
  • Land Navigation course integrated with DIVIL

Home Station Training Lane

Entry Control Points

Courses of Fire:

  • React to VBIED
  • React to PBIED
  • Conduct inspection of equipment and personnel
  • Conduct ECP operations

Key Features:

  • Hardened guard shack
  • Mobile pop-up barrier
  • Drop-arm barrier Security Device Interface (SDI) Box
  • Blast resistant, armor-piercing resistant guardhouse
  • Full-height turnstile
  • Phraselator
  • Two locations: FOB 1 Warrior and FOB 3 Nighthawk

Seal 1

AGO

Seal 5

Seal 3

Seal 4